Gaming Dictionary - Gaming Terms Explained for New & Returning Gamers
Last Updated: October 2025
Remember when gaming terminology consisted of "start", "select", and "game over"? Those were simpler times. Now there are battle passes, season passes, DLC, roguelikes, roguelites, and soulslikes (no, we didn't make those up). If you've ever nodded along pretending to understand what someone meant by "the meta" or "grinding," this gaming dictionary is your secret weapon. Whether you're a beginner gamer over 50 or returning after decades away, we've got 100+ gaming terms explained in plain English—no judgment, no gatekeeping, just clear definitions with real examples.
Quick Links
Gaming Basics | Game Genres & Types | Gaming Slang | Modern Gaming Concepts | Online Gaming | PC Gaming | Xbox | Playstation | Nintendo
Gaming Basics
Achievement / Trophy
Virtual awards you earn for completing specific tasks in games. Xbox calls them Achievements, PlayStation calls them Trophies. Think of them like digital merit badges—completely optional, but satisfying to collect. Example: "Finish the game without dying" or "Find all 50 hidden items." Many games now let you turn off achievement notifications if they're distracting.
Autosave
When a game automatically saves your progress without you doing anything. Modern games autosave frequently, but you'll see a small icon (often a spinning circle) appear briefly when it happens. If you see that icon, don't turn off your console! You'll lose any progress since the last save. Most games autosave every few minutes or after significant actions.
Boss
A particularly difficult enemy that appears at the end of a level or section, usually requiring strategy to defeat. Think of it as the "final exam" of a game section. Bosses often have health bars at the top of the screen and multiple attack phases. Don't be discouraged if you die several times—learning their patterns is part of the experience.
Checkpoint
A specific point in a game where your progress is automatically saved. If you die, you restart from the last checkpoint rather than the beginning. Modern games are generous with checkpoints—you rarely lose more than 5-10 minutes of progress. Some games let you manually return to checkpoints to retry difficult sections with fresh resources.
Cutscene
A non-interactive sequence in a game, like a mini-movie that advances the story. During cutscenes, you can't control your character—just watch. Most modern games let you pause cutscenes (press the Start/Options button) or skip them entirely if you've seen them before. They're the game's way of telling its story without you playing.
DPS (Damage Per Second)
A measurement of how much damage a weapon or character deals over time. Higher DPS means more powerful attacks. You'll see this term in RPGs and action games when comparing weapons. Don't worry too much about it initially—just know that higher numbers generally mean better weapons.
FPS (Frames Per Second)
How many images your screen displays each second. Higher FPS means smoother, more fluid motion. 30 FPS is playable, 60 FPS is smooth, and 120 FPS is extremely smooth (though your TV needs to support it). If a game feels "choppy" or "stuttery," it might be running at low FPS. Most console games target 30 or 60 FPS—both are perfectly fine.
Game Over
What appears when you've failed a game's objective, usually by dying too many times or running out of time. In older games, this meant starting completely over. In modern games, it usually just means restarting from your last checkpoint or save point. It's much less punishing than it used to be.
HUD (Heads-Up Display)
All the information displayed on your screen during gameplay—health bars, maps, ammunition count, objectives, etc. If the screen feels too cluttered, most games let you customize the HUD or make it less visible in the settings menu. Some players prefer minimal HUDs for a more immersive experience.
Inventory
The collection of items, weapons, and equipment your character carries. Accessed through a menu (usually a button like Triangle/Y or the touchpad). Your inventory might have limited space, requiring you to manage what you carry. Don't worry—games usually warn you when you're full, and you can always drop or sell items you don't need.
Loading Screen
The screen you see while the game loads the next area or level. Modern consoles have dramatically reduced loading times—what used to take minutes now takes seconds. Some games show tips or artwork during loading. On PlayStation 5 and Xbox Series X/S, loading screens are often barely noticeable thanks to fast SSD storage.
Main Menu
The primary screen you see when starting a game, offering options like "Continue," "New Game," "Settings," and "Load Game." This is your home base for accessing different parts of the game. If you're ever confused about what to do, returning to the main menu can help you reorient yourself.
NPC (Non-Player Character)
Any character in the game that you don't control—shopkeepers, quest-givers, townspeople, or allies. They're controlled by the game's programming rather than by you or other players. NPCs often have dialogue options (press a button when near them to talk) and may offer quests, sell items, or just add life to the world.
Pause
Stopping the game temporarily so it waits for you. Usually done by pressing the Start or Options button. Crucially, some online games can't be paused because other real players are involved—these will usually say "online" or show other players' names. Single-player games can almost always be paused mid-action.
Quest / Mission / Objective
A specific task or goal the game asks you to complete. Quests advance the story or provide rewards. They appear in your quest log or journal (accessible through the menu) and are often marked on your map. Main quests advance the core story, while side quests are optional but often rewarding.
Respawn
When you (or an enemy) reappear in the game world after dying. You'll typically respawn at your last checkpoint or a designated respawn point. Some games let you choose where to respawn from several locations. The time between dying and respawning is usually just a few seconds—modern games don't make you wait long.
Resolution
The number of pixels that make up the image on your screen. Common resolutions include 1080p (Full HD), 1440p (2K), and 2160p (4K). Higher resolution means sharper, more detailed images but requires more powerful hardware. Most games automatically detect your TV's resolution, so you rarely need to adjust this manually.
Save Point
A specific location in the game where you can manually save your progress, often marked by an icon like a glowing symbol or specific object (a campfire, a typewriter, a save station). Unlike autosave, you need to interact with save points deliberately. They're less common in modern games, which mostly use autosave, but still appear in some titles.
Spawn Point
The location where your character appears when starting a level or respawning after death. In multiplayer games, spawn points can be tactical locations. In single-player games, they're usually at the beginning of areas or near checkpoints. You'll often see the term "enemy spawn point" referring to where enemies appear.
Tutorial
The beginning section of a game that teaches you how to play. Modern tutorials integrate teaching into the gameplay rather than making you read walls of text. They gradually introduce mechanics as you need them. Some games let you skip tutorials if you're experienced, but for your first game in a new genre, tutorials are incredibly helpful.
UI (User Interface)
Everything you interact with that isn't direct gameplay—menus, buttons, inventory screens, dialogue boxes, settings. A good UI is intuitive and easy to understand; a bad UI makes simple tasks confusing. Most games let you adjust UI size in accessibility settings, which is helpful if text feels too small.
Game Genres & Types
Battle Royale
A game where 50-100 players drop onto a map, scavenge for weapons, and fight until only one player (or team) remains. The playable area shrinks over time, forcing players into confrontation. Examples: Fortnite, Apex Legends. Think "Hunger Games but with 100 people." These are always online multiplayer and can't be paused. Not recommended for beginners due to the competitive nature and fast pace.
FPS (First-Person Shooter)
A game where you see through the character's eyes and shoot things. Your character's hands/weapons are visible at the bottom of the screen, but you don't see their body. Examples: Call of Duty, Doom. Can be disorienting if you've never played one—motion sickness is common initially. Try playing in shorter sessions at first and adjust the camera sensitivity in settings if the view feels too fast.
RPG (Role-Playing Game)
Games where you play a character who grows stronger over time, usually through leveling up and collecting better equipment. Often involves making story choices that affect the outcome. Examples: The Witcher 3, Skyrim, Final Fantasy. Think "interactive fantasy novel with combat." These tend to be long games (30+ hours) with complex systems, but they're excellent for players who prefer story over reflexes.
Action-Adventure
A blend of exploration, puzzle-solving, and combat. Less focused on shooting than FPS games, more focused on story and exploration than pure action games. Examples: The Legend of Zelda, Uncharted, Tomb Raider. This is one of the most accessible genres for older gamers—varied gameplay keeps things interesting without demanding mastery of any single skill.
Platformer
Games focused on jumping between platforms and navigating environments. Can be 2D (side-scrolling) or 3D. Examples: Super Mario, Sonic, Crash Bandicoot. The name comes from jumping between "platforms." These require timing and spatial awareness but usually have generous checkpoints. Modern platformers often include assist modes for tricky sections.
Puzzle Game
Games built around solving puzzles rather than combat or action. Can be slow-paced brain-teasers or fast-paced pattern-matching. Examples: Portal, Tetris, A Little to the Left. Perfect for players who prefer mental challenges over physical reflexes. Usually very accessible and can be played in short sessions.
Strategy Game
Games where you plan and execute tactics, often controlling multiple units or managing resources. Can be turn-based (you take turns) or real-time (everything happens simultaneously). Examples: Civilization, XCOM, Age of Empires. These reward patience and planning rather than quick reflexes, making them excellent for older gamers who prefer thinking over twitch reactions.
Simulation (Sim)
Games that simulate real-world activities—running a city, flying a plane, managing a farm. Examples: Microsoft Flight Simulator, The Sims, Cities: Skylines. These can be incredibly detailed and realistic or more casual and relaxed. Flight sims are particularly popular with older players who appreciate the attention to authenticity.
Racing Game
Exactly what it sounds like—games about racing vehicles. Can be realistic simulators or arcade-style games with power-ups and stunts. Examples: Forza, Gran Turismo, Mario Kart. "Sim racing" games like Forza and GT are realistic with real cars and physics, while "arcade racers" like Mario Kart are more about fun than realism.
Sports Game
Digital versions of real sports—football, basketball, golf, etc. Examples: EA Sports FC (formerly FIFA), NBA 2K, PGA Tour. These update annually with new rosters and slight improvements. If you understand the real sport, you'll understand the game. Many include tutorial modes that teach both the game and the sport's rules.
Fighting Game
One-on-one combat games where you face opponents in matches, usually with complex move combinations. Examples: Street Fighter, Mortal Kombat, Super Smash Bros. These have a reputation for being difficult to master, but modern entries include simplified control schemes and story modes that ease you in.
Horror / Survival Horror
Games designed to scare you, often with limited resources and dangerous enemies. Examples: Resident Evil, Silent Hill, Alan Wake. Not for everyone! These deliberately create tension through atmosphere, jump scares, and vulnerable player characters. Often include combat but focus more on avoiding threats than defeating them.
MOBA (Multiplayer Online Battle Arena)
Team-based strategy games where two teams of 5 players each try to destroy the other team's base. Examples: League of Legends, Dota 2. These are extremely popular but have notoriously steep learning curves and toxic communities. Generally not recommended for older beginners—the pace is frantic and the community can be unwelcoming to new players.
Metroidvania
Games focused on exploration where you gradually unlock new abilities that let you access previously unreachable areas. The name combines "Metroid" and "Castlevania," the two games that defined the genre. Examples: Hollow Knight, Ori and the Blind Forest. These reward curiosity and backtracking—you'll often think "I can't reach that area yet, but I'll remember it for later."
Roguelike / Roguelite
Games where you die frequently and start over, but each attempt (or "run") is randomly generated, so it's different every time. Often you keep some progress between runs. Examples: Hades, Dead Cells, Slay the Spire. The genre name comes from an old game called "Rogue." These are designed around repeated attempts—death is expected and part of the learning process.
Sandbox / Open World
Games that give you a huge world to explore with few restrictions on where you can go or what you can do. Often you can ignore the main story and just explore or create. Examples: Minecraft, Grand Theft Auto, Red Dead Redemption 2. "Sandbox" means you can play in it however you want, like a child in a sandbox. These can be overwhelming due to their size and freedom but are incredibly rewarding once you find your rhythm.
Stealth Game
Games where avoiding detection is the primary goal, rather than direct combat. Examples: Metal Gear Solid, Hitman, Dishonored. These reward patience and planning—watching enemy patterns, timing your movements, choosing the right moment to act. Perfect for players who enjoy outsmarting opponents rather than overpowering them.
TPS (Third-Person Shooter)
Like an FPS, but you see your character from behind rather than through their eyes. Examples: Gears of War, The Division, Fortnite. Many players find these less disorienting than first-person perspectives since you can see your character's position in the environment. Also easier to appreciate character customization when you can actually see your character.
Turn-Based
Any game where players take turns making moves rather than everything happening in real-time. Examples: Civilization, XCOM, Final Fantasy (older entries). These are perfect for players who want time to think without pressure. You can take as long as you need on your turn—there's no rush, no reflexes needed, just strategic thinking.
Visual Novel
Story-focused games that play like interactive books, with occasional choices that affect the outcome. Minimal gameplay beyond reading and making decisions. Examples: Phoenix Wright: Ace Attorney, Doki Doki Literature Club. These are essentially "Choose Your Own Adventure" books in video game form. Perfect for story lovers who aren't interested in complex gameplay mechanics.
Walking Simulator
A somewhat dismissive term for games focused entirely on exploration and story with minimal gameplay. You mostly just walk around and experience the narrative. Examples: What Remains of Edith Finch, Firewatch, Dear Esther. Despite the name, these can be powerful narrative experiences—they're games for people who want interactive stories without shooting or jumping.
Party Game
Games designed for groups of people playing together, usually featuring mini-games and casual competition. Examples: Mario Party, Jackbox Party Pack, Overcooked. These are perfect for family gatherings or playing with grandchildren—simple to learn, fun in short bursts, and designed for laughter rather than serious competition.
MMO (Massively Multiplayer Online)
Games where thousands of players exist in the same persistent online world simultaneously. Examples: World of Warcraft, Final Fantasy XIV. These are massive commitments—the worlds continue existing even when you're not playing. They often have monthly subscription fees and are designed for hundreds of hours of play. Not recommended as first games unless you specifically want a deeply social, long-term gaming hobby.
Gaming Slang & Community Terms
AFK (Away From Keyboard)
Means "I'm temporarily not playing"—even on consoles where there's no keyboard! Used to tell teammates you need to step away. Example: Someone might type "AFK 5 min" meaning they'll be back in five minutes. In games that penalize inactivity, you might get kicked for being AFK too long.
Bot
Either an AI-controlled player that fills empty slots in multiplayer games, or an insult suggesting someone plays as poorly as an AI. Example: "Are you a bot?" means "Are you playing badly?" It's not a compliment. Also refers to automated programs some players use to cheat, which is against the rules.
Buff / Nerf
Buff means making something stronger; nerf means making it weaker. Game developers buff weak characters and nerf overpowered ones to maintain balance. Example: "They buffed the shotgun" means it now does more damage. The terms come from "buffing" (polishing) and foam Nerf toys (harmless).
Camper / Camping
Staying in one spot waiting for enemies rather than moving around the map. Often considered cheap or cowardly in competitive games, but it's a legitimate strategy. Example: "Stop camping!" means "Stop hiding in that corner!" Ignore the complaints—play however you enjoy.
Carry
When one skilled player performs well enough to lead their team to victory despite weaker teammates. Example: "Thanks for the carry" means "You basically won this for us." Also used as a verb: "Can you carry us?" It's generally a compliment when someone says they carried.
Casual
Someone who plays for fun rather than competitively. Not an insult despite how some people use it! Playing casually is perfectly valid—you don't need to take games seriously to enjoy them. Also refers to relaxed game modes designed for less competitive play.
Cheese / Cheesing
Using a cheap, repetitive, or unintended strategy that feels unfair but technically works. Example: Exploiting a glitch to beat a boss easily. It's not quite cheating since you're using what's in the game, but it bypasses intended challenges. Named after "cheesy" meaning low-quality or cheap.
Clutch
Pulling off a difficult victory against the odds, usually in the final moments. Example: "Nice clutch!" means "You won when it looked impossible!" Used as a noun ("That was a clutch") or adjective ("clutch play"). Always a compliment.
DPS
Short for "Damage Per Second"—either a measurement of attack power or a role focused on dealing damage. In team games, DPS players focus on attacking while others heal or defend. Example: "We need more DPS" means "We need more attackers on our team."
Feed / Feeding
Dying repeatedly to enemy players, giving them easy points or advantages. Example: "Stop feeding them kills" means "Stop dying so much." Usually said in frustration during online matches. Try not to take it personally—everyone has bad games.
GG (Good Game)
Said at the end of multiplayer matches as a sign of respect, like shaking hands after a sport. Type "GG" or say it in voice chat. It's good sportsmanship even if you lost. "GG WP" means "Good Game, Well Played." Sometimes toxic players say "GG EZ" (easy) to gloat—just ignore them.
Git Gud
Internet slang meaning "get better at the game." Usually said sarcastically or by obnoxious players when you're struggling. Ignore anyone who says this to you—they're not being helpful, just showing off. It's a meme from Dark Souls culture that's spread across gaming.
Griefer / Griefing
Someone who deliberately ruins other players' enjoyment—killing teammates, blocking paths, sabotaging objectives. These players aren't trying to win; they just want to annoy people. Most games have report systems for griefers. It's the gaming equivalent of a bully.
Grind / Grinding
Doing repetitive tasks to earn rewards, experience, or currency. Example: "I'm grinding for better gear" means "I'm repeating this activity many times to get equipment." Can be relaxing or tedious depending on the game and your mood. Not required unless you want specific rewards.
HP (Health Points / Hit Points)
Your character's health, usually shown as a number or bar. When it reaches zero, you die. Example: "I'm low HP" means "I'm almost dead." Common in RPGs and action games. Often regenerates automatically in modern games, unlike older titles where you needed health pickups.
IRL (In Real Life)
Used to distinguish real-world things from game things. Example: "I need to go AFK, something came up IRL" means "I need to stop playing because something happened in my actual life." Useful shorthand when chatting with gaming friends.
Lag
When there's a delay between your input and the game's response, usually due to poor internet connection. Your character might freeze, teleport, or move jerkily. Example: "Sorry, I'm lagging" explains why you're playing badly. Lag is frustrating for everyone—it's a technical issue, not a skill issue.
Loot
Items, weapons, currency, or equipment you collect from defeated enemies or found in the game world. Example: "Good loot drop!" means "That enemy dropped valuable items!" The term comes from the concept of looting fallen enemies. Games focused on collecting items are called "looters."
Main
The character, class, or playstyle you primarily use. Example: "I main the healer class" means "I mostly play as a healer." Shows specialization and preference. Having a main doesn't mean you can't try others—it just means you're most comfortable and experienced with one particular option.
Meta
The most effective strategies or character choices that competitive players currently use. Short for "metagame." Example: "Shotguns are meta right now" means shotguns are the best weapon choice. Mostly matters in competitive gaming—ignore it if playing casually. The meta changes when developers balance the game.
Newbie / Noob / N00b
Someone new to gaming or a specific game. "Newbie" is neutral, "noob" can be neutral or slightly mocking, "n00b" is usually an insult. Everyone was new once—don't let anyone shame you for learning. The gaming community needs more understanding of beginners, not less.
NPC Energy
Slang meaning someone is acting predictable or unimportant, like a background character (NPC) rather than the main character. Usually used as a mild insult or self-deprecating joke. Example: "I'm just standing here with NPC energy" means "I'm not doing anything important." Internet slang that crossed into gaming.
OP (Overpowered)
Something so strong it's unfair or unbalanced. Example: "That weapon is OP" means "That weapon is too powerful compared to everything else." Developers try to fix OP things through nerfs. Sometimes used sarcastically to complain about anything that beat you.
Ping
The time (in milliseconds) it takes for data to travel between your device and the game server. Lower is better. 20-50ms is excellent, 50-100ms is good, 100+ms starts causing noticeable lag. Example: "My ping is 200" explains why you're experiencing lag. Check your internet connection if ping is consistently high.
PvE (Player versus Environment)
Playing against the game itself (AI enemies, quests, exploration) rather than other players. Most single-player games are PvE. Also refers to cooperative modes where players team up against the game. Generally more relaxed than PvP since you're not competing against real people.
PvP (Player versus Player)
Playing against other real people rather than AI. Can be competitive and stressful—real players are unpredictable and often skilled. Examples: multiplayer shooters, fighting games, competitive modes. If you prefer relaxed gaming, stick to PvE modes. Nothing wrong with avoiding PvP entirely.
Rage Quit
Angrily quitting a game mid-match due to frustration. Example: "He rage quit after losing three times." Considered poor sportsmanship in team games since you're abandoning teammates, but perfectly fine in single-player. We've all been there—sometimes taking a break is the healthy choice.
Respawn
Reappearing in the game after dying, usually at a checkpoint or designated location. Example: "I'll respawn and meet you there" means "I'll come back to life and join you." The wait time between death and respawn varies by game—some are instant, others have delays to add consequence to dying.
Salty
Being angry, bitter, or upset about losing. Example: "Don't be salty" means "Don't be a sore loser." Often used when someone complains excessively about defeats. It's normal to feel frustrated when losing, but taking it too seriously ruins the fun. Everyone loses sometimes.
Spam
Repeatedly using the same move, action, or button without strategy. Example: "Stop spamming that attack" means "You're using that same move over and over." Can be effective but is often predictable. In chats, it means flooding with repeated messages. Generally considered annoying behavior.
Sweaty / Try-Hard
Someone playing with maximum effort and intensity, usually in casual modes where most people are relaxing. Example: "That player is so sweaty" means "They're trying way too hard for a casual match." Mildly derogatory—implies the person is taking things too seriously. Ignore it; people can play however they want.
Tank
A character or role focused on absorbing damage and protecting teammates, usually with high health but lower attack power. Example: "We need a tank" means "We need someone who can take hits." Comes from military tanks—heavily armored but slower. Good for players who prefer supporting roles over aggressive play.
Toxic
Behavior that makes gaming unpleasant for others—excessive insults, harassment, negativity, or poor sportsmanship. Example: "That player was so toxic" means "They were being awful to everyone." Most games let you mute or report toxic players. Don't tolerate abuse—block and move on.
XP (Experience Points)
Points you earn by playing that contribute to leveling up your character or account. Example: "I need 500 more XP to reach level 10." The more you play and achieve, the more XP you gain. It's the game's way of tracking and rewarding your progress over time.
Modern Gaming Concepts
Battle Pass
A progression system where you unlock cosmetic rewards by playing during a limited time period (usually 2-3 months). Typically costs £8-10. Contains tiers of rewards you unlock by earning XP through gameplay. Important: These are usually cosmetic only and completely optional—you don't need them to enjoy the game. Creates FOMO (fear of missing out) but resist the pressure.
Beta / Alpha
Early test versions of games released to find bugs before official launch. Alpha is very early (expect major issues), Beta is closer to finished. Sometimes you can play betas for free to try games early. Progress usually doesn't carry over to the full release. Helpful for deciding if you want to buy the full game.
Cloud Gaming / Cloud Streaming
Playing games that run on remote servers and stream to your device, like Netflix for games. Xbox Cloud Gaming and PlayStation Plus Premium offer this. Requires good internet (25+ Mbps). Lets you play on phones, tablets, or low-end devices, but input lag can be noticeable. Worth trying but not a replacement for local gaming yet.
Cosmetic
Items that change appearance but don't affect gameplay—character skins, weapon designs, emotes, dances. These are what most microtransactions sell. Purely optional since they provide no competitive advantage. If a game only sells cosmetics, that's generally considered fair monetization. Ignore them entirely if you prefer.
Cross-Platform / Cross-Play
The ability to play with friends on different devices. Example: PlayStation players can join Xbox players in the same match. Increasingly common in modern games. Check if a game supports cross-play if you want to play with friends on different consoles. Removes the old barrier of needing the same system as your friends.
Cross-Progression / Cross-Save
Your game progress carries across different platforms. Example: Start playing on Xbox, continue on PC, resume on Switch with the same character and progress. Requires linking accounts. Not all games support this—check before assuming. When it works, it's incredibly convenient for playing on different devices.
Day One Patch
A mandatory update required when you first start a new game, even straight from the store. Modern games often ship incomplete and need immediate fixes. Can be frustratingly large (several GB). Why it happens: Games are "finished" weeks before physical copies ship, so developers keep working and release fixes as patches. Just accept this is how modern gaming works.
Digital vs Physical
Digital games are downloaded and stored on your console; physical games come on discs. Digital advantages: instant access, no disc swapping, can't be lost or damaged. Physical advantages: can resell or lend, often cheaper on sale, you actually own something tangible. Storage space is the main consideration—digital games take up significant hard drive space.
DLC (Downloadable Content)
Additional content for a game that you download after buying the base game, usually for extra cost. Can be new story missions, characters, costumes, or maps. Think "expansion packs" but downloaded instead of on discs. Quality varies enormously—some DLC is excellent and worth the price, other times it feels like content that should have been included originally.
Early Access
Paying to play an unfinished game while it's still in development. Lets you experience games early but expect bugs, missing features, and significant changes. Popular on PC (via Steam) but increasingly common on consoles. Controversial—you're paying full price for an incomplete product. Only buy if you want to support development and don't mind rough edges.
Free-to-Play (F2P)
Games that cost nothing to download and play. Make money through optional microtransactions or ads. Examples: Fortnite, Apex Legends, Rocket League. Quality varies—some are genuinely excellent and fair, others are designed to pressure you into spending. Always free to try, so no risk in downloading and testing.
Games as a Service (GaaS)
Games designed to be played for years with constant updates, new content, and seasonal events rather than having a defined ending. Examples: Destiny 2, Fortnite. Requires online connection and often includes battle passes, seasonal content, and regular patches. Can feel like a commitment rather than a game—you need to keep playing to avoid missing limited-time content.
Loot Box
A virtual container you buy (with real money or in-game currency) that gives random rewards. Controversial because it's essentially gambling—you don't know what you'll get. Some countries have banned them. Many games have moved away from loot boxes toward direct purchases or battle passes due to criticism. Avoid these entirely; they prey on gambling psychology.
Microtransactions
Small purchases you can make within a game, usually for cosmetic items (costumes, dances, weapon skins) or convenience features (XP boosters, shortcuts). Range from £1-20. Controversial because some games make them feel mandatory. Silver Gamer tip: Never necessary—if a game feels like it's pushing you to buy things, it's probably not respecting your time. Vote with your wallet.
MMORPG (Massively Multiplayer Online Role-Playing Game)
RPGs where thousands of players exist together in persistent online worlds. Examples: World of Warcraft, Final Fantasy XIV. Require significant time investment, often have monthly subscriptions (£10-15), and the game world continues whether you're playing or not. Think of them as virtual second lives. Not recommended as first games due to complexity and time commitment.
Next-Gen / Current-Gen
"Next-gen" refers to the newest console generation (currently PS5, Xbox Series X/S, Switch 2). "Current-gen" technically means the same thing, though people sometimes use it to mean the previous generation still in use. "Last-gen" refers to previous consoles (PS4, Xbox One, original Switch). Next-gen games often look better and run smoother but aren't necessarily more fun.
Patch / Update
Software fixes and improvements downloaded to your game or console. Patches fix bugs, balance gameplay, add features, or include new content. Modern games patch frequently—some games update monthly or even weekly. Your console can download patches automatically while in rest mode. Those "preparing to start application" messages mean a patch is installing.
Pre-Order
Paying for a game before its release date, often with bonus content as incentive. You'll get the game immediately on launch day. Important: Pre-ordering digital games makes little sense—there's no scarcity. Wait for reviews unless you're absolutely certain you want the game. Pre-order bonuses are usually minor cosmetics, rarely worth the risk of buying an unseen game.
Season / Seasonal Content
Limited-time content available for 2-4 months before being replaced with new seasonal content. Includes new battle passes, events, cosmetics, or story missions. Creates pressure to play during specific windows to avoid missing out. Games as a service rely heavily on seasons to keep players engaged. You don't have to participate—the core game remains playable.
Season Pass
A bundle giving you access to all planned DLC for a game at a discounted price compared to buying individually. You pay upfront for content released over months. Only worth it if you're certain you'll want all the DLC. Wait for reviews of the first DLC before committing—season passes are essentially pre-ordering content that doesn't exist yet.
Subscription Service
Pay a monthly or yearly fee for access to a library of games rather than buying individually. Examples: Xbox Game Pass (£11-23/month), PlayStation Plus (£7-14/month), Nintendo Switch Online (£18-35/year). Can be excellent value if you play multiple games, but you lose access if you stop subscribing. Think Netflix for games.
Premium Currency
In-game money you buy with real cash (as opposed to currency earned through playing). Examples: V-Bucks in Fortnite, COD Points in Call of Duty. Used to buy cosmetics, battle passes, or other content. Always priced oddly—you need £8 of premium currency but can only buy £5 or £10 packs. This is intentional to make you overspend. Be cautious with these.
Pay-to-Win (P2W)
When spending real money gives actual gameplay advantages rather than just cosmetic changes. Example: buying a weapon that's statistically better than free options. Universally considered bad design and unfair. Most reputable games avoid this, but some mobile games and questionable free-to-play titles use it extensively. Red flag—avoid these games.
Ray Tracing
Advanced lighting technology that makes reflections, shadows, and lighting look more realistic. Requires powerful hardware (PS5, Xbox Series X, high-end PC). The difference is noticeable but not game-changing—prettier reflections don't make gameplay better. Often comes with performance costs (lower frame rates). Many players disable it for smoother gameplay.
Remaster / Remake
A remaster updates an old game with better graphics and minor improvements for modern consoles—the same game, just prettier. A remake rebuilds the game from scratch, sometimes changing gameplay significantly. Example: The Last of Us Remastered vs The Last of Us Part I (remake). Remasters are typically cheaper; remakes are often full price. Both let you experience classics without old hardware.
Online Gaming & Multiplayer
Co-op (Cooperative)
Playing together with other people against the game rather than against each other. Can be local (same couch, split-screen) or online. Example: Two players fighting through a story together. Generally more relaxed than competitive multiplayer since you're working together. Great way to enjoy games with friends or family without the stress of competition.
Clan / Guild
An organized group of players who regularly play together, often with their own name, chat channels, and requirements. More formal than just having friends—clans often schedule events and have leadership structures. Common in MMOs and competitive games. Joining one can enhance the social aspect but isn't necessary to enjoy most games.
Dedicated Server
A server run by the game company specifically for hosting matches. Generally more stable and fair than player-hosted servers. Most modern online games use dedicated servers. You'll rarely think about this unless servers go down for maintenance. Opposite of "peer-to-peer" where one player's console hosts the match.
Griefing
Deliberately ruining other players' fun—team-killing, blocking paths, sabotaging objectives, or harassment. These players aren't trying to win; they're just being malicious. Most games have report systems for griefers. Don't engage with them—report, block, and move on. Unfortunately common in online gaming.
Host / Host Migration
In peer-to-peer games, one player's console acts as the server. If that player leaves, the game must transfer hosting to another player ("host migration"), causing brief freezes. Modern games mostly use dedicated servers to avoid this issue. If you see "migrating host," just wait—the match should resume in seconds.
Lag
When there's a delay between your button presses and what happens on screen, caused by slow internet connection. Makes games feel sluggish and unresponsive. If your character is "teleporting" around, that's severe lag. Solution: Use wired ethernet connection instead of WiFi when possible. Close other internet-heavy activities (streaming, downloads) while gaming.
LFG (Looking For Group)
Announcing you're searching for people to play with. Many games have LFG features built-in where you can find teammates. Example: "LFG for dungeon run" means "I need a team to run this dungeon." Useful for games requiring teamwork but you don't have friends online. Reddit and Discord have active LFG communities for most popular games.
Lobby
The virtual waiting room where players gather before a match starts. You'll see other players' names, can chat, and wait for the game to begin. Host usually controls lobby settings like map choice and rules. You can leave a lobby before the match starts without penalty in most games.
Local Multiplayer
Playing with others in the same room on the same console, using multiple controllers. Also called "couch co-op" or "split-screen." Increasingly rare in modern games, unfortunately. When available, it's brilliant for playing with grandchildren or partners. Check game descriptions—"local multiplayer: 2-4 players" means split-screen is supported.
Matchmaking
The system that automatically finds other players at your skill level for matches. Good matchmaking means fair, balanced games. Bad matchmaking puts beginners against experts. Most games try to match you with similar-skilled players, though it's not perfect. If matches feel unfairly difficult, the matchmaking system may still be calibrating your skill level.
Party / Party Chat
A private group of friends playing together, often with voice communication. You form a party in your console's system menu, then join games together as a group. Party chat lets you talk to friends even across different games. Useful for coordinating with people you know rather than random strangers.
Ping
A number (in milliseconds) showing your connection speed to a game server. Lower is better: under 50ms is excellent, 50-100ms is fine, over 150ms will feel noticeably delayed. You'll see this displayed in many online games. High ping causes lag. If consistently high, check your internet connection or consider wired ethernet.
PvE (Player versus Environment)
Playing against AI enemies and challenges rather than real players. Includes story campaigns, raids, dungeons, and cooperative missions. Generally more relaxed since AI is predictable and you're not competing against human opponents. Perfect for players who want online gaming without the stress of PvP competition.
PvP (Player versus Player)
Competing directly against other real players. Can be team-based or free-for-all. Examples: multiplayer shooters, fighting games, competitive modes. More challenging and potentially stressful than PvE since human opponents are unpredictable and skilled. Competitive communities can be toxic—thick skin helps, or stick to PvE modes entirely.
Queue / Queueing
Waiting in line for a match or to join a server. The game is searching for other players or waiting for space to open. Queue times vary—popular modes find matches quickly, niche modes might take minutes. You can usually cancel a queue if it's taking too long. Some games let you do other activities while queueing.
Raid
Large-scale cooperative missions requiring coordinated teams, usually 6+ players. Common in MMOs and looter shooters. Raids are endgame content requiring significant time (1-3 hours) and teamwork. Often the most challenging content in games. Not for casual players—requires commitment, communication, and patience. Skip these unless you're deeply invested in a game.
Ranked / Competitive
Game modes where your performance affects your visible skill rating or rank. Winning increases your rank, losing decreases it. More serious and often more toxic than casual modes. Example: Bronze, Silver, Gold, Platinum ranks. Only play ranked if you're comfortable with the game and don't mind stress—casual modes exist for relaxed play.
Server
A powerful computer that hosts online games and connects all players. If "the servers are down," the game is temporarily unplayable online. Not your fault—just wait for the company to fix it. Servers also refer to different regional options (EU servers, US servers). Choose servers closest to your location for best ping.
Split-Screen
When the screen divides into sections so multiple players can play simultaneously on one TV. Each player sees their character's perspective in their screen section. Sadly becoming rare—many modern games don't support it. When available, it's perfect for playing with people in the same room. Usually limited to 2-4 players depending on the game.
Squad / Team
A small group of players working together in team-based games, usually 2-5 people. You might play with random strangers or invite friends to your squad. Good squad coordination dramatically improves your chances. If playing with randoms, basic communication ("enemy north," "I need help") goes a long way.
Toxic / Toxicity
Negative behavior making gaming unpleasant—excessive insults, harassment, rage quitting, or poor sportsmanship. Unfortunately common in competitive online games. Most games let you mute or report toxic players. Silver Gamer tip: Mute liberally. You're gaming to enjoy yourself, not to tolerate abuse from strangers. Your mental peace matters more than team communication.
Voice Chat
Real-time voice communication with other players through headsets. Can be with friends in your party or random teammates. Useful for coordination but often unpleasant with strangers—expect background noise, music, arguments, or worse. Most games let you disable voice chat entirely or limit it to friends only. Do this immediately if you value peace.
Vote to Kick
A system where team members can vote to remove a disruptive player from the match. Requires majority agreement. Protects against griefers and toxic players but can be abused. If you're vote-kicked repeatedly, reflect on your behavior. If it seems unfair, report the players who abused it. Most games track this and punish abuse.
PC Gaming
Alt-Tab
Pressing Alt and Tab keys simultaneously to switch between open programs. Lets you quickly minimize your game to check email, browse, or do other tasks. Most modern games handle this smoothly, but older games might crash or have issues. Borderless windowed mode (see below) makes alt-tabbing safer and faster.
Benchmarking
Testing how well your PC runs a game by measuring frame rates and performance. Many games include built-in benchmark tools that run a test sequence. Useful for finding optimal graphics settings or determining if your PC can handle a game before buying. Results show average, minimum, and maximum FPS. Not necessary for casual gaming.
Borderless Windowed Mode
A display option that makes games look fullscreen but technically run in a window. Allows instant alt-tabbing without issues. Slight performance cost compared to true fullscreen, but barely noticeable on modern PCs. Silver Gamer tip: Use this instead of fullscreen for seamless multitasking. Found in graphics settings under "Display Mode" or "Window Mode."
CPU (Central Processing Unit / Processor)
Your PC's "brain" that handles calculations and game logic. Examples: Intel Core i5-13400, AMD Ryzen 7 7800X3D. Less important than GPU for gaming but still matters, especially for strategy games and simulation games. Understanding CPU specs is complex—if building/buying a gaming PC, ask for recommendations rather than trying to learn it all yourself.
DirectX / Vulkan
Graphics technologies that help games communicate with your PC's hardware. DirectX is Microsoft's standard (Windows), Vulkan is cross-platform. You don't need to understand them—just know that games sometimes ask you to update DirectX or choose between them in settings. Newer versions generally mean better performance. Windows updates these automatically.
Discord
A free communication app (voice, video, text chat) hugely popular with gamers. Not technically PC-specific but overwhelmingly used by PC gamers for coordinating with friends. Runs alongside games. Available on all platforms but PC version is most full-featured. Replaces older programs like TeamSpeak and Skype for gaming communication. Optional but useful for social gaming.
Drivers / Graphics Drivers
Software that lets your GPU communicate properly with games and Windows. NVIDIA and AMD release driver updates regularly to improve performance and fix bugs. Your PC usually prompts you to update drivers automatically. If a new game runs poorly, updating graphics drivers is the first troubleshooting step. Think of them like console firmware updates.
DRM (Digital Rights Management)
Copy protection systems that verify you legitimately own a game. Some DRM requires constant internet connection, which players dislike. Steam, Epic, and GOG use different DRM approaches. GOG is DRM-free (you truly own the game files). Most players never think about DRM unless it causes problems like preventing games from launching when servers are down.
Epic Games Store
A digital PC game store competing with Steam, made by Epic (Fortnite creators). Gives away free games weekly—genuinely worth claiming even if you don't play immediately. Has fewer features than Steam but improving. Requires separate launcher software. Exclusive deals mean some games only launch here initially, which frustrates Steam loyalists.
Frame Rate (FPS - Frames Per Second)
How many images your screen displays each second. Higher = smoother motion. PC gaming advantage: consoles lock to 30 or 60 FPS; PCs can go much higher with powerful hardware. 60 FPS is smooth, 120+ is extremely smooth but requires expensive hardware. More important in fast-paced shooters than slow puzzle games. Displayed in-game via overlays or settings.
Fullscreen / Windowed Mode
Display options for how games appear on screen. Fullscreen dedicates entire screen to the game (best performance, harder to alt-tab). Windowed mode runs in a resizable window (easy multitasking, slight performance cost). Borderless Windowed combines both benefits. Choose in graphics settings. Fullscreen for maximum performance, borderless windowed for convenience.
GOG (Good Old Games)
A digital PC game store specializing in DRM-free games and classic titles. Owned by CD Projekt (Witcher developers). No launcher required—you truly own the game files and can back them up. Smaller library than Steam but excellent for older games. They fix compatibility issues so classics run on modern Windows. More ownership, fewer features than Steam.
Graphics Card / GPU (Graphics Processing Unit)
The component that handles game visuals. The most important (and expensive) part for gaming PCs. Examples: NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT. More powerful GPUs run games at higher settings and frame rates. If PC gaming seems intimidating, this is why—understanding GPU hierarchy and requirements is genuinely complex. Consoles avoid this entirely.
Graphics Settings
PC games let you adjust visual quality—texture detail, shadows, resolution, anti-aliasing, effects. Higher settings look better but require more powerful hardware. Silver Gamer tip: Start with "Medium" or "High" presets and adjust if performance is poor. "Ultra" settings often have minimal visual improvement for massive performance cost. Most games auto-detect appropriate settings based on your hardware.
HDD vs SSD
Two types of storage drives. HDD (Hard Disk Drive) is older, cheaper, slower—uses spinning discs. SSD (Solid State Drive) is modern, faster, more expensive—no moving parts. SSDs dramatically reduce game loading times (30 seconds vs 3 minutes). Modern gaming PCs should use SSDs for game storage. Your Windows installation should definitely be on an SSD for overall system speed.
Keyboard & Mouse vs Controller
PC gaming's eternal debate. Keyboard and mouse offer precision (especially for shooters and strategy games), while controllers feel more comfortable for many genres (racing, platformers, action-adventure). Most modern PC games support both—use whatever feels better. Steam even lets you customize controller mappings. There's no "correct" choice despite intense internet arguments.
Launcher
Software required to access and run games from specific stores. Steam has a launcher, Epic has one, EA has one, Ubisoft has one, GOG Galaxy is optional. You'll accumulate several launchers, which is genuinely annoying but unavoidable. They auto-start with Windows unless disabled in settings. Think of them like console home screens but you need separate ones for each store.
Mods (Modifications)
User-created additions or changes to games, usually free. Can be anything from new character outfits to entirely new game modes or total conversions. PC gaming's biggest advantage—console games rarely support mods. Popular on games like Skyrim, Minecraft, The Sims. Websites like Nexus Mods and Steam Workshop host thousands. Warning: Mods can break games, conflict with each other, or stop working after updates.
Monitor / Refresh Rate
Your display screen. Refresh rate (measured in Hz) is how many times per second the screen updates. 60Hz is standard, 120Hz/144Hz/240Hz are "gaming monitors" for smoother motion. You need both a powerful GPU and a high refresh rate monitor to benefit. 60Hz is perfectly fine for most gaming—high refresh rate monitors are expensive and benefits are subtle except in competitive shooters.
Native Resolution
Your monitor's actual pixel count—1920x1080 (1080p), 2560x1440 (1440p), 3840x2160 (4K). Games should match your monitor's native resolution for sharpest image. Running games at lower resolution makes them blurry but improves performance. Check your monitor's specs—most are 1080p unless you specifically bought higher. Always set games to your monitor's native resolution unless performance is terrible.
Optimization / Poorly Optimized
How efficiently a game uses your PC's power. Well-optimized games run smoothly on modest hardware; poorly optimized games struggle even on powerful PCs. Not about graphics quality—about whether the game runs properly for its visual fidelity. If a new game runs terribly despite good hardware, it's probably poorly optimized. Patches usually improve this over time, so sometimes waiting helps.
Overlay
Information displayed on top of your game—FPS counter, Discord messages, Steam notifications, recording indicators. Useful for monitoring performance or staying connected to friends. Can be disabled if distracting. Steam, Discord, NVIDIA, and AMD all have overlay features. Too many overlays can hurt performance or cause conflicts. Enable only what you need.
Port / Porting
Converting a game from one platform to another. Example: "PlayStation exclusive ported to PC." Quality varies enormously—good ports run beautifully with proper keyboard/mouse support, bad ports have control issues, bugs, or poor performance. Reviews usually mention if a PC port is problematic. Console-to-PC ports sometimes struggle because they weren't designed for varied hardware configurations.
RAM (Random Access Memory)
Your PC's short-term memory for running programs. Measured in GB. Modern gaming PCs need 16GB minimum, 32GB is comfortable. Not as important as GPU but insufficient RAM causes stuttering and crashes. If your PC has 8GB or less, upgrading RAM is one of the most cost-effective improvements. Think of it like your console having enough memory to run games smoothly.
Ray Tracing
Advanced lighting technology making reflections, shadows, and lighting look photorealistic. Requires powerful modern GPUs (NVIDIA RTX 30/40 series, AMD RX 6000/7000 series). Significant performance cost—often cuts frame rates in half. Looks impressive but not essential. Most players disable it for better performance. Only enable if you have powerful hardware and value visuals over frame rate.
Resolution
The number of pixels that make up your screen image. Common resolutions: 1920x1080 (1080p/Full HD), 2560x1440 (1440p/2K), 3840x2160 (4K/2160p). Higher resolution = sharper image but requires much more powerful hardware. 1080p is perfectly fine and what most PC gamers use. 4K gaming requires expensive high-end GPUs. Match your game's resolution to your monitor's native resolution.
RGB / RGB Lighting
Decorative colored lighting on PC gaming hardware—keyboards, mice, cases, even RAM sticks. Purely cosmetic but popular in PC gaming culture. You can customize colors and effects through software, or turn it off entirely. Has zero impact on performance. Gaming laptops sometimes include it, which looks flashy in stores but might feel excessive at home. Entirely optional aesthetic choice.
Steam
The largest digital store for PC games, made by Valve. Think "iTunes for games." You buy games, they're stored in your library, and you download them when you want to play. Has frequent sales with huge discounts (50-90% off). Includes features like achievements, friend lists, cloud saves, and refunds (within 2 hours played/14 days owned). The default choice for PC gaming—most games are available here.
Steam Deck
A handheld gaming PC made by Valve that plays PC games portably. Think Nintendo Switch but for your entire Steam library. Runs full PC games, not mobile versions. Launched 2022, extremely popular with PC gamers. Price: £349-569 depending on storage. Not necessary for PC gaming—it's a companion device for playing your PC games away from your desk. Excellent for travel or couch gaming.
Steam Sales
Massive discount events where thousands of games go on sale, typically 25-90% off. Major sales: Summer Sale (June/July), Winter Sale (December), Halloween Sale, plus smaller seasonal events. Games often hit historical lowest prices during these. Silver Gamer tip: Add games to your Steam Wishlist and you'll get email notifications when they're discounted. Patient gamers save enormous amounts waiting for sales.
System Requirements
The minimum PC specs needed to run a game. Listed as "Minimum" (game will technically run but might look rough and perform poorly at 30 FPS) and "Recommended" (game will run well with good graphics at 60 FPS). Check these BEFORE buying PC games—unlike consoles where everything just works, not every PC game runs on every PC. Steam shows your specs and highlights if you meet requirements.
Ultra Settings / Max Settings
Running games with all graphics options at maximum. Requires powerful expensive hardware. Looks impressive in screenshots but often has diminishing returns—"High" settings usually look nearly identical for much better performance. "Ultra" vs "High" might mean 40 FPS vs 70 FPS for barely noticeable visual differences. Mostly for enthusiasts with expensive GPUs. Medium or High settings are what most people actually use.
V-Sync (Vertical Sync)
A graphics setting that eliminates screen tearing (when the image looks split/misaligned) by syncing frame rate to your monitor's refresh rate. Side effect: can introduce input lag or stuttering. Modern alternatives (G-Sync, FreeSync) work better. Most players leave V-Sync off unless screen tearing is distracting. Found in graphics settings. If you don't notice screen tearing, don't enable it—the input lag isn't worth it.
VRAM (Video RAM)
Memory built into your graphics card for storing textures and game visuals. Separate from your PC's main RAM. Measured in GB—modern games need 6-8GB minimum, 12GB+ is comfortable. If you exceed your GPU's VRAM, performance tanks dramatically. Texture quality settings affect VRAM usage most. You can't upgrade VRAM separately—it's fixed to your GPU. Check VRAM when buying graphics cards.
Windows
Microsoft's operating system that runs on most gaming PCs. Current version is Windows 11, previous is Windows 10 (still widely used and perfectly fine for gaming). Almost all PC games are designed for Windows. Mac gaming exists but has limited library. Linux gaming is growing but still niche. When people say "PC gaming," they nearly always mean Windows. It's the assumed standard.
Xbox
Achievements
Xbox's system for tracking accomplishments in games. Each game has a list of achievements worth different Gamerscore points. Examples: "Complete the tutorial" (10G), "Finish the game on hardest difficulty" (100G). Completely optional but satisfying to collect. Your total Gamerscore displays on your profile. Achievements are public, so friends can see what you've unlocked.
Backward Compatibility
Xbox's ability to play older games from previous console generations. Series X/S can play most Xbox One, many Xbox 360, and select original Xbox games. Often with improvements—better frame rates, faster loading, higher resolution. Insert old discs or download digital versions you owned. Microsoft's strongest feature—your old games don't become obsolete when you upgrade consoles.
Cloud Gaming / Xbox Cloud Gaming
Playing Xbox games streamed over the internet to your device (phone, tablet, PC, Xbox) without downloading them. Included with Game Pass Ultimate. Requires good internet (25+ Mbps recommended). Useful for trying games before downloading or playing on devices that can't run them locally. Input lag can be noticeable—not ideal for fast-paced games but fine for slower titles.
FPS Boost
Microsoft's feature that increases frame rates of select older games on Series X/S. Games that ran at 30 FPS might now run at 60 or 120 FPS. Happens automatically for supported titles—no settings to adjust. Makes older games feel significantly smoother. The list of FPS Boost games is limited but growing. One of the benefits of backward compatibility on newer Xbox consoles.
Game DVR
Xbox's built-in recording feature. Press the Xbox button, then X to record the last 30 seconds (or longer). Captures gameplay clips and screenshots automatically. Useful for preserving memorable moments without third-party equipment. Clips save to your console and can be shared or uploaded. Found in the "Captures" section of your guide menu. No extra hardware needed.
Game Pass
Microsoft's Netflix-for-games subscription. Game Pass Console (£10.99/month) includes 400+ games to download and play. Game Pass Ultimate (£14.99/month) adds Xbox Live Gold, EA Play, and cloud gaming. Includes big new releases on day one. Best value in gaming if you're exploring what game types you like. Games rotate in/out monthly but most stay for years.
Gamerscore
Your accumulated achievement points across all games you've played on Xbox. Displayed on your profile. Purely for bragging rights—doesn't unlock anything or provide benefits. Some players obsess over it, others ignore it completely. If you've played Xbox for years, you might have thousands of Gamerscore. Meaningless but oddly satisfying to watch grow.
Gamertag
Your Xbox username/identity. Appears in games, friends lists, and online. You choose it when setting up your account. Can be changed later (first change free, subsequent changes cost money). Keep it appropriate—offensive gamertags get reported and force-changed. If your desired tag is taken, Xbox adds numbers (#1234) automatically. Shows as your identity across all Microsoft gaming services.
Home Xbox / Game Sharing
Setting one Xbox as your "Home" console lets anyone on that Xbox play your digital games and use your subscriptions. Useful for families—set the living room Xbox as Home, everyone can access your Game Pass. Your account can still play everything on any other Xbox while signed in. Complicated but powerful for households with multiple Xboxes. Changed in settings under "Personalization."
Play Anywhere
Select games you buy digitally work on both Xbox and Windows PC with one purchase. Buy once, play on both. Save files sync via cloud. List of Play Anywhere games is limited but growing. When browsing the Xbox store, Play Anywhere titles are clearly marked. Great value if you game on both Xbox and PC. Doesn't apply to physical discs—digital only.
Quick Resume
Xbox's ability to suspend up to 5 games at once and resume them exactly where you left off, even after turning off the console or unplugging it. Xbox's best feature for busy adults—press home, switch games, come back days later and you're exactly where you were. Works automatically, no setup needed. Occasionally breaks after game updates but generally reliable. A genuine quality-of-life revolution.
Series S vs Series X
Microsoft's two current-generation consoles. Series S (£250-300): Less powerful, no disc drive, targets 1080p/1440p gaming, 512GB storage. Series X (£450-500): Full power, disc drive, targets 4K gaming, 1TB storage. Both play the same games and have identical features (Quick Resume, backward compatibility). Series S is budget-friendly if you're digital-only and have a 1080p TV. Series X is future-proof.
Smart Delivery
When you buy a game that has Xbox One and Series X/S versions, you automatically get the best version for your console. No need to buy twice or figure out which version to purchase. Happens automatically with first-party Microsoft games and many third-party titles. Insert an Xbox One disc into Series X, and you'll download the enhanced Series X version free. Confusing name, but incredibly consumer-friendly.
Xbox Adaptive Controller
A specialized controller designed for gamers with limited mobility. Large programmable buttons, multiple input ports for external switches and accessories. Expensive (£75) but genuinely life-changing for players with disabilities. Shows Microsoft's commitment to accessibility. If standard controllers cause you physical discomfort or pain, investigate this—it might help. Also works with PC.
Xbox App (Console Companion)
The mobile app for managing your Xbox from your phone or tablet. Check Game Pass library, message friends, manage downloads remotely (start downloads while away from home), browse the store, view achievements. Useful for starting large game downloads during the day so they're ready when you get home. Free app, available on iOS and Android. Requires signing in with your Microsoft account.
Xbox Game Bar (PC)
Windows' built-in overlay for gaming, accessed by pressing Windows + G. Shows FPS, lets you record clips, take screenshots, monitor performance, and access Xbox social features on PC. Only works on Windows 10/11. Useful for PC gamers who want Xbox-like features (achievements, friends, captures) without leaving their game. Can be disabled if you prefer not using it.
Xbox Live Gold
Microsoft's online multiplayer subscription. Required for playing most games online (free-to-play games like Fortnite don't require it). £6.99/month or £50/year. Includes 2-4 free games monthly. Note: If you have Game Pass Ultimate, Gold is included—don't pay for both. Game Pass Console does NOT include Gold, so you'd need both for online play. Confusing structure but Ultimate is usually the better deal.
Xbox Series Optimized
Games specifically enhanced for Series X/S—faster loading, better graphics, higher frame rates, Quick Resume support. The Xbox store badges these games clearly. Most major releases since 2020 are Series Optimized. Older games might be "backward compatible" but not optimized. Optimized games take full advantage of the new hardware. Makes a noticeable difference in performance and visuals.
Xbox Wireless Controller
The standard controller for Xbox consoles. Works wirelessly (via Bluetooth or Xbox Wireless) or wired (USB cable). Runs on AA batteries (20-30 hours) or rechargeable battery packs (sold separately). Also works with PC via Bluetooth or USB. Considered one of the best controllers available—comfortable, reliable, well-designed. Batteries last surprisingly long compared to PlayStation's built-in rechargeable.
PlayStation
Activities / Activity Cards
PS5's feature showing game-specific tasks and estimated completion times on the home screen. Example: "Story Mission: 18 minutes remaining" or "Collectibles: 23/50 found." Lets you jump directly into specific missions or modes without navigating menus. Incredibly useful for time-limited gaming sessions—you can see exactly what fits your available time. Also shows hints and help for stuck sections. Underrated feature that saves significant time.
Backward Compatibility
PS5 plays almost all PS4 games (99%+ compatibility), often with improved performance—faster loading, better frame rates, higher resolution. Cannot play PS3, PS2, or PS1 discs. PS Plus Premium offers streaming of select older games, but it's not true backward compatibility. Insert PS4 discs into PS5 (disc version only) or redownload digital games you owned. Weaker than Xbox's backward compatibility but covers the generation that matters most.
DualSense
The PS5's controller with advanced haptic feedback (detailed rumble) and adaptive triggers that physically resist your fingers contextually. Example: pulling a bow makes the trigger harder to pull; driving on different surfaces creates distinct vibrations. Built-in microphone and speaker. Rechargeable battery (10-15 hours). Game-changing when developers use it well, but battery life is shorter than Xbox controllers. Some find it gimmicky, others transformative.
Game Help
PS5's built-in hint system accessible via the PS button during gameplay. Shows tips, walkthroughs, and video guides for supported games without leaving your game or opening a browser. Subscription to PS Plus Premium required for full features. Useful when stuck but not all games support it. Think of it as sanctioned, integrated game guides. Prevents needing to pull up YouTube on your phone mid-game.
PlayStation Direct
Sony's official online store for buying consoles, controllers, and accessories directly. Became important during PS5 shortages as a reliable source. Now useful for first-party exclusives and occasional sales. Not to be confused with PlayStation Store (digital games). Direct sells physical hardware, Store sells digital content. PlayStation Direct often has bundles and restocks that sell out elsewhere.
PlayStation Store
Sony's digital storefront for buying games, DLC, and add-ons on PlayStation consoles. Accessible via console or web browser. Has sales constantly—"Big in Japan," "Golden Week," "PlayStation Hits" (budget games). Prices often higher than physical at launch but better during sales. Your purchased games remain in your library permanently. Payment methods include cards, PayPal, and PlayStation Store gift cards.
PlayStation Studios
Sony's first-party development teams creating exclusive games. Examples: Naughty Dog (The Last of Us), Insomniac (Spider-Man), Santa Monica Studio (God of War). PlayStation's biggest strength—these studios create industry-leading story-driven single-player games. If narrative-focused gaming appeals to you, PlayStation exclusives are consistently excellent. These games eventually come to PC but PlayStation gets them first (or exclusively).
PS Button
The large PlayStation logo button in the center of the controller. Your primary navigation tool—press once for quick menu (recent games, notifications, friends), hold for Control Center (volume, accessibility shortcuts, activities). Press and hold longer to turn off the controller. Like Xbox's home button or Switch's home button. Your constant companion for navigating the system.
PS Plus (PlayStation Plus)
PlayStation's subscription service with three tiers:
- Essential (£6.99/month): Online multiplayer, 2-3 free games monthly, cloud saves, exclusive discounts
- Extra (£10.99/month): Everything in Essential plus 400+ game library (PS5 and PS4 games)
- Premium (£13.49/month): Everything in Extra plus classic games (PS1, PS2, PSP), game trials, cloud streaming
Essential is required for online play in most games. Extra competes with Xbox Game Pass. Premium adds retro games and streaming (useful for trying before buying).
PS4 vs PS5
Sony's previous and current generation consoles. PS4 (2013-2020): Still widely supported, plays most new games, significantly cheaper used (£150-250). PS5 (2020-present): Much faster loading (SSD), better graphics, DualSense controller, backward compatible with PS4 games. If budget-limited, PS4 remains viable in 2025, but PS5 is the better long-term investment. PS5 Digital Edition (no disc drive) costs £389, standard PS5 costs £479.
PS5 Digital vs Disc Edition
Two PS5 models: Digital Edition (£389) has no disc drive—all games must be downloaded. Standard Edition (£479) includes 4K Blu-ray disc drive. Digital is cheaper but locks you into PlayStation Store prices and prevents playing/reselling physical games. Disc version offers flexibility—physical games, used games, disc movies, resale option. £90 difference. Silver Gamer tip: Disc version is better value long-term unless you're certain you'll only buy digital.
Remote Play
Playing your PS5 from another device (phone, tablet, PC, PS4) while your PS5 streams the game to you over your home network or internet. Requires PlayStation Remote Play app. Useful for playing in bed while family watches TV, or accessing your console while traveling. Requires good internet for smooth performance. Input lag is noticeable—fine for slow games, rough for action games.
Rest Mode
PS5's low-power standby state. The console appears off but stays ready to download updates, charge controllers, and Quick Resume your game. Press PS button and select "Enter Rest Mode" or set it as default when pressing the power button. Your game stays suspended exactly where you left it. Essential for busy adults—no need to find save points before stopping. Uses minimal electricity.
Share Button / Create Button
The button on DualSense for capturing gameplay. Press once for screenshot, hold for video clip. Can customize to save last 15 seconds, 30 seconds, or start recording. Creates a "Create" menu with editing tools. Clips save to your console and can be shared to social media or USB drive. PS4 called it "Share," PS5 renamed it "Create"—same function. No extra hardware needed for captures.
Suspend / Quick Resume
PS5 can suspend one game in rest mode, resuming exactly where you left off when you return—even days later. Less powerful than Xbox's Quick Resume (which handles 5 games) but still convenient. Works automatically when entering rest mode. Game updates can break suspension, requiring full restart. Still better than older consoles where you needed save points before stopping.
Trophies
PlayStation's achievement system. Each game has Bronze, Silver, Gold, and Platinum trophies for completing tasks. Platinum awarded for earning all other trophies in a game—considered prestigious by trophy hunters. Completely optional but satisfying to collect. Your trophy level (1-999) displays on your profile, calculated from all trophies earned. Some players obsess over Platinums, others ignore trophies entirely.
Trophy Level
Your accumulated trophy score across all games, displayed as a level (1-999) on your profile. Leveling up requires progressively more trophies. Purely cosmetic bragging rights—provides no benefits. PlayStation recalculated the system in 2020, so older players saw their levels jump significantly. If someone has level 500+, they've played a lot of PlayStation games. Ignore this entirely if achievements don't interest you.
VRR (Variable Refresh Rate)
Technology that syncs your TV's refresh rate to the PS5's output, eliminating screen tearing and stuttering. Requires compatible TV or monitor (120Hz with VRR/HDMI 2.1). PlayStation added VRR support via update in 2022. Not essential but makes games feel smoother. If your TV supports VRR, enable it in PS5 settings. If not, don't worry—most TVs don't have it and games still look fine without it.
PSVR / PSVR2
PlayStation's virtual reality headsets. PSVR (2016): Works with PS4/PS5, aging technology, extensive game library, often found used (£100-150). PSVR2 (2023): PS5 exclusive, significantly better technology, limited game library, expensive (£530). VR is immersive but niche—motion sickness is common, setup is involved, and requires dedicated space. Try VR before investing. Not necessary for enjoying PlayStation—entirely separate experience.
Nintendo
Amiibo
Nintendo's collectible figurines with NFC chips that interact with compatible games. Tap an amiibo to your Switch and unlock costumes, items, or features. Examples: Mario amiibo unlocks Mario-themed items in various games. Entirely optional—no game requires amiibos. Popular with collectors but expensive (£13-20 each). Kids love them, adults find them cute but unnecessary. Think "physical DLC" that works across multiple games.
Docked vs Handheld Mode
Switch's two play modes. Docked: Console sits in the dock connected to your TV, plays on big screen with full controllers. Handheld: Take Switch anywhere, play on its built-in screen with Joy-Cons attached. Performance is better docked (higher resolution, smoother frame rates). Battery life in handheld: 4-9 hours depending on game. You can switch between modes instantly mid-game—Nintendo's core innovation.
eShop (Nintendo eShop)
Nintendo's digital store for buying games, DLC, and demos. Accessible on Switch or via web browser. Has sales but less frequent and smaller discounts than PlayStation/Xbox. Nintendo's first-party games rarely drop below £35 even years after release. Does offer "Nintendo Selects" budget titles occasionally. Also sells indie games, which often have better sales. Accepts credit cards, PayPal, and eShop gift cards.
First-Party
Games made by Nintendo themselves—Mario, Zelda, Pokémon, Animal Crossing, Splatoon. These rarely go on sale and hold their value; don't expect £10 bargains. Quality is consistently high though. First-party games are why people buy Nintendo consoles—they're exclusive and often considered the best in their genres. Expect to pay £45-50 even for games that are 3+ years old.
Joy-Con Drift
A notorious hardware problem where Joy-Cons register movement when you're not touching them, making characters walk by themselves. Caused by worn-out analog sticks. Affects many Switches, especially older models. Nintendo repairs them free (even out of warranty in some regions) or you can buy replacements (£65 for a pair). Frustrating issue that tarnishes otherwise excellent controllers. Clean them first, but drift usually requires professional repair.
Joy-Cons
The detachable controllers on Nintendo Switch. Can be used attached to console, separated for two-player games, or slid into a grip to form one traditional controller. Small and sometimes awkward for adult hands. Each Joy-Con has motion controls, HD rumble, and an IR sensor. Innovative but divisive—some love the flexibility, others find them cramped. Replacements are expensive (£65 for a pair).
Local Wireless Play
Playing multiplayer with nearby Switches without internet connection. Each player needs their own Switch and copy of the game (sometimes one cartridge can share to others). Great for family gatherings or playing with grandchildren. Examples: Mario Kart supports 8 players locally. Different from "local multiplayer" (multiple players on one Switch) and "online multiplayer" (internet required). Unique to Nintendo's portable nature.
Nintendo Account
Your user profile for Nintendo's online services—required for eShop purchases, cloud saves, and online play. Free to create. Links to your Switch profile. If you have multiple family members playing, each can have their own Nintendo Account. Manages subscriptions, purchase history, and parental controls. Created on Nintendo's website, then linked to your Switch. Similar to PlayStation Network or Xbox Live accounts.
Nintendo Direct
Nintendo's video presentations announcing new games and updates, typically 20-40 minutes long. Happen irregularly throughout the year (usually 3-4 major Directs annually). Streamed online—no need to watch live, recordings available immediately after. Gaming news sites summarize key announcements. Great for seeing what's coming to Switch. Nintendo's replacement for traditional press conferences—more accessible and community-focused.
Nintendo Online / Nintendo Switch Online
Nintendo's subscription service for online multiplayer and additional features. Individual: £17.99/year. Family: £31.49/year (up to 8 accounts). Includes cloud saves, access to NES/SNES classic games, and special offers. Expansion Pack tier (£34.99 individual, £59.99 family) adds N64, Genesis, and Game Boy games plus DLC for select titles. Cheapest online service but most basic features compared to PlayStation/Xbox.
Nintendo Selects / Nintendo Switch Game Vouchers
Selects: Budget re-releases of popular first-party games at reduced prices (£30-35 instead of £50). Limited selection, not all games get selected. Vouchers: £84 for two vouchers that can be redeemed for eligible first-party games (saving £16 vs buying separately). Vouchers expire 12 months after purchase. Only worthwhile if you're certain you want two full-price Nintendo games within a year. Rare Nintendo discount option.
Pro Controller
Nintendo's full-sized traditional controller (£60). Much more comfortable than Joy-Cons for extended play or adult hands. Wireless with excellent 40+ hour battery life. Works docked and handheld (via Bluetooth). Considered one of the best controllers available—comfortable, responsive, durable. If you primarily play docked and find Joy-Cons cramped, the Pro Controller is worth the investment. Works with PC via Bluetooth too.
Split-Screen
When Switch's screen divides to show multiple players' views simultaneously in handheld mode. Only works for specific games and usually just 2 players due to small screen. Better experienced docked on TV. Examples: Mario Kart supports 2-player split-screen in handheld. Gets cramped quickly—fine for short sessions or kids, but adults might find it straining. Impressive technically but not always practical.
Switch Lite
A smaller, handheld-only version of Switch (£199). Cannot connect to TV—permanently handheld. Cheaper and more portable, but lacks detachable Joy-Cons and TV output. Good for travel or as a second Switch for families. Not recommended as your only Switch—losing TV functionality is significant. Battery life similar to regular Switch. Better for children or dedicated handheld players. Can still play most Switch games (except those requiring detached Joy-Cons).
Switch OLED
Enhanced Switch model (£310) with larger, better screen (OLED technology—richer colors, deeper blacks), improved speakers, better kickstand, and 64GB storage (vs 32GB). Same performance as regular Switch—graphics/speed unchanged. Only worth the extra £60 if you play handheld frequently. The screen improvement is noticeable and lovely, but not essential. Docked players see no benefit. Released 2021 as premium option, not a replacement.
Switch 2
Nintendo's newest console, released June 2025 (£449). Significantly more powerful than original Switch—better graphics, faster loading, improved performance. Backward compatible with original Switch games (physical and digital). New Joy-Cons with improved analog sticks (addressing drift issues) and magnetic attachment. Larger 8-inch screen. If buying new in 2025, get Switch 2 over original Switch—future-proof and plays everything better. Original Switch still supported but slowly being phased out.
Tabletop Mode
Playing Switch using its built-in kickstand, screen propped up on a surface with Joy-Cons detached. Halfway between handheld and docked—portable but using the screen as a mini TV. Useful for playing with others without a TV (airplanes, hotel rooms, kitchen tables). Original Switch's kickstand is flimsy; OLED and Switch 2 models have much better kickstands. Underrated mode for gaming in bed or traveling.
This gaming glossary keeps evolving as new gaming terms emerge—we update it monthly with additions. Spotted something missing? Encountered gaming jargon that made you scratch your head? Visit our contact page and let us know. Your confusion helps other gamers over 50, and together we're building the beginner gaming resource we all wished existed. Because if one of us doesn't understand something, chances are hundreds of others don't either.
